Holographic Experience Center is a part of a design studio project. The studio took place in Second Life, which is an immersive, avatar-based, multiuser online environment. This project is divided into three phases.

The first phase includes using multi-user immersive games as case studies playing and experiencing them to develop research and thinking skills relevant to informed decision-making about uncertain situations.

The second phase focuses on structured role-playing and scenario building through the use of an established role-playing framework (the Fiasco game by Jason Morningstar) in the context of architectural research and design. It also includes extensive stakeholder research to understand their requirements.

The third phase leverages online collaboration spaces in the context of pandemic-mandated geographic and spatial separation to explore their spatial potential for mixed-reality architectural design. It includes a detailed design brief development based on the requirements identified in the second phase. It focuses on real-time collaboration in a shared virtual world to design architectural spaces.

In collaboration with: Robert Helbock, Meaghan Kelly

The first phase

The second phase

The third phase

Further individual exploration

Originally designed in Second Life, this project is explored again in Unreal Engine. It uses a third-person character enabling the user to self explore and navigate through the space and have an immersive experience. The showcased part has three main spaces-

  • Preparation room

  • Hologram experience room

  • Recovery room

    Key learnings were to explore Blueprints and create animations and interactions for various assets in the space.


Unreal Engine blueprint to control moving platform

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AR Image Tracking